

The Angle-on-Bow is a simple mathematical solution. Roughly you're heading NNE (between 0 and 90 degrees) while your target is heading WSW (between 180 and 270 degrees) Your target is in your scope bearing 25 (that's at 46 degrees) I've figured out a way to calculate the AoB (at least I think so) but you need to know the targets course. just take your time and read every step and you will send many a merchant to the deep. best of luck! i hope i didnt confuse you. I suggest you try these steps over and over in the torpedo training mission till you get hits consistantly. Select your first (or only) setup torpedo tube and send em' swimming! send just the bearing once more from the distance option of the round data input device by just pressing the red send button while locked on the target (dont do a height measurement unless you see the targets has changed heading, in which case, if you have time or can be quick, redo the solution) its the grey button on the bottom right of the position keeper (dials area). Now you have to just press the position keeper button to complete the solution. turn the angle on bow till the nose and inner dial number 0 line up with the outer dial number 325. if the crew says the target is on course 325. all you have to do is turn the angle on bow till the boats nose (or the 0 from the inner dial) matches the E on the outer dial (or whatever course the crew says in the dialog box).

notice also that the targets front end is always on zero of the inner dial.ĮXAMPLE: now, say the crew dialog says the target is on course 090. using the angle on bow tool (middle option) on the round data input device changes the inner dial (and the boat) of the target on the position keeper.

on the target dial, you should note that there is an inner dial and an outer dial. the bottom one is you the top is the target. to input it, go to the position keeper (other setting where the torpedo options are) and you'll see the two dials with boats. this is the angle on bow and the last piece to the firing solution. your crew convienently tell you what the enemy vessels course is. Once you send the speed to the TDC, look at the black dialog box. dont forget to press the red button after it calculates the speed ) simply go to the right most option on the round data input device and click the obtain speed button (next to the red send results button.

since you have two distance and bearing results in the TDC, it can calculate the speed for you. Once the torps are ready go back to the parascope and use the stadimeter again and once again send the results to the TDC. Now you have some time till your next stadimeter check and you should now set your torpedo(s) for the type of ship your firing at (look at how deep their boat goes in the water aka *draft) remember to open the doors of the tubes you want to fire (quick key is "q") The first step you do after the ID is use the stadimeter (height and bearing) tool and send the result to the TDC. My way of explaining AOB goes something like this: ehem!įirst thing you do is lock and ID the ship right. the angle of the protractor will be the AOB. click again and drag the protractor tool to your own submarine's symbol.Ĩ. and drag the protractor to the tip of the ship symbol's bow. click a point starting on the ruler line out ahead of the target symbol. Click on "X Mark 1" and draw a ruler line to "X mark 2" but keep going out ahead of the contact for a couple of hundred meters. zoom in all the way on your target and use the pencil tool to make a point on the map view right on the very tip of the target symbol's bow. Ill try to explain this as easily as i can, you have to have map contacts ON though for this to work unless you do some extra stepsġ.
